Dávid Debnár.

I do game and mobile application development and design, with 5 years of freelance professional experience using the Unity Engine. I've been previously hired to program entire or finish various projects, implement packages, optimize games for mobile and other; working either personally with the client or within small to medium-sized teams. My goal is to create functional, clean code, perfect-feeling controls and behaviours and efficient content creation tools.

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BulletVille (Beta)

TBA | Freelance | NOWWA

Facebook Page

A third-person MOBA featuring parkour for characters, vehicles which can hover, jets, ridable robot dinosaurs and epic boss battles. I was employed as a freelance consultant, programming various parts of the gameplay, such as aerobic character control, enemy and boss AI, vehicles, effects, sounds, etc.; and also tools for content creation, like a level editor or map randomizer.

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Loveless

2015 | Personal

Trailer | Website

A Journey-inspired game, made in two weeks as a game jam entry, which won 1st place in 7 categories. The player is thrown into a mysterious solar system with a broken heart at its center and has to help the surrounding planets by chatting with them and solving their puzzles.

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Debating Competition Companion App

2017 | Slovak Debating Association

Mobile application for participants during the competition, which enables them to check their personal schedule, set a timer during a debate, contact staff or scroll the map of the city with pins for places of interest; with every action within the app search-able. It features a custom PHP/MySQL login authentication system, which provides content data for everything in the app.

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Miners

2016 | Personal

Trailer | Website

A story-based puzzle-platformer, made in two weeks as a game jam entry, which won 1st place in 8 categories. The game is set in a post-apocalyptic world. The player has to solve puzzles to save his fellow miners and escape their infested planet.

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Wordtastic!

2016 | Freelance | Marengo

iOS | Android

Word-finding mobile game with tonnes of content, in-app purchases and rewarded video ads. It features an automatic hint system, which suggests a letter from a possible word on the grid which hasn't been found using a text-based recursive path-finding algorithm. All the content lies within text files, as to the client's specification and ease of use, where rules can be specifies using a custom parser.

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Gravity Error

2015 | Freelance

Steam

2D puzzle-platformer set around manipulating gravity. My task was to overhaul and polish the character controls and physics.

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Spyglass

2014 | Personal

Intro | Trailer | Website

A surreal weekend project with experimental gameplay, based on empirical learning, without any text or voice tutorials. The game is set in a fictional school for private detectives, where the players have to prove their wit by completing various challenges.

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Lifeless

2014 | Freelance

Steam

A zombie survival MMO game. I helped to finish the alpha version of the game, which ensured the firm's funding. I was tasked with various assignments such as zombie AI / combat, guard patrol NPC AI, server and client optimization.

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The Mashup

2013 | Personal

Trailer | Website

A top-down shooter game, made in two weeks as a game jam entry. The player can choose between two classes, the mage or the archer and they can both be upgraded with various spells or power-ups. The waves of enemies are procedurally generated and gradually increase in difficulty.

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The Madbox

2012 | Personal

Trailer | Web Player

A 2.5D steampunk puzzle game, made in two weeks as a game jam entry. The game includes two unique stages, one where the player has to control a submarine and navigate through fallen underwater debris and mines; and one where the player controls a robot to solve various puzzle-platforming challenges.

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Say Hello.

Use this form to contact me with any inquiries, or email me directly at davidd51197@gmail.com